CINEMA 4D PROJECT FILES
These Cinema4D project files are available under as “open source” concept. They are intended for educational use but really can be used for whatever the fuck you want. You don’t need to credit me for whatever commercial or non-commercial use you make of them, but if you could shout me a holla with any project that do come from them, I’d love to see it :)
SHORT FILMS PROJECT FILES
This scene files have been broken into measure of the film as well as the opening and middle sections. If you are looking to just download the instrument models, just download the first measure will probably be enough. The middle section is quite large because it includes all of the video textures. The film was rendered using Octane but you can still download the project files and redo the materials and lighting using the standard renderer.
Here are a few scenes from the film that cover most of the setups. These were rendered in Octane though by replacing the lights and materials can be used with any renderer. Some of the files are a bit bigger because they have alembics with physics sims baked in.
DOWNLOAD ALL CLIPS
DOES NOT REQUIRE CINEMA4D
BUTTLOADS of additional Creative Commons sound design assets available at soundcloud.com/standingwave
This scene files have been broken into three parts for ease of use and speed. These section are still a bit slow. The film was rendered using Vray but this is not 100% required. You can just take out any of these tags and apply any material you’d like if you don’t have Vray. See readme file for any additional notes.
FITC TORONTO TITLES
This is basically every single asset used to make this short film. Animated characters, buildings, creatures, vehicles, plants, etc etc. lottttt of crap to dig into but it was organized by ya boi luis so no worries!!
The basic project files includes all individual instruments as well as the actual film broken down into two sections. Just a note of warning, these sections might be a bit slow on your computer due to the insane amount of objects in each. There are a few notes on how remedy this a bit in an included readme.